So Weazl and I have fallen off the deep end. Well I’ve already been down there, I simply pulled the safety rope and dragged him down with me. The two of us have delved into our (minimum) second army. I’ve got plenty of armies including, Marines, Orks, and Tyranids. Well Weazl went out and bought the beginnings of a Dark Eldar army. Hitting a stroke of brilliance (read: Insanity) I decided it would be a good idea to pick up an army that I have no experience playing, no idea how to paint them, or even how they compete. So I picked the Tau Empire. Now lets be clear here, I’m not going to vehemently defend this codex, but I am going to hate this codex until an update arrives ;-) . So I proposed a little challenge for Weazl. Once a month we get together and play a set game of a specific point level. Each unit has to be painted to a minimum of 3 colors or higher (yay tournament standard), but does not have to be based. The reason for this is we want to build and enjoy new models and learn new armies. Both of us have picked armies that are completely different from what we’re used to. I prefer armies that can (if they so choose) do well at either close combat OR shooting. Being a Necron player, Weazl has chosen an army that is very fast and very good in close combat. So I’m going to talk it over with Weazl (and remind him that he should be writing on this website too) and see if we can’t settle on the date of our first game.

 

My suggestions for the first game:

  • 750 points of painted awesomeness
  • Normal FOC (must have 1 HQ and 2 troops)
  • Pitched Battle, Annihilation

We’ll see what he has to say.

Vulkan He’Stan Tabletop Mostly Finished

Posted: 2nd May 2011 by Alfndrate in Army Building, Painting

So, I’ve been busy with finals, and haven’t had much time to devote to hobby progress this week, but after having built my Vulkan count-as, I just couldn’t let him sit there unpainted. So…. I took some time and painted him to what I feel is a better job (I actually went back over after washing thee model in badab black). I stink at taking wip shots. Usually I tend to sit, paint to almost completion, and sit back either proud or dismayed with my work. So Captain Quintus Falconis Sertoris has decided to don his Ultramarine power armor and take a walk around on the battlefield.
This first shot shows most of the work finished on the model. I put down a layer of white primer to make him a little brighter (my earlier ultramarines are a very dark blue). Next I painted everything with a mix of 2:1:1 Mix of Ultramarines Blue: Regal Blue : Black paint. After the paint dried, I ran over the model with a wash of badab black. All of the metallic parts had yet to be done. The fur on his shoulder and cape were done with Reaper Paint: Shield Brown. To show a difference between the fur and the underside of the leather I washed the fur with devlan mud, and a light wash of Gryphonne Sepia went onto the ‘underside’ of the leather.

I then went back over the model with ultramarines blue leaving a line of darker color underneath; near the edges of pieces. You can see it best on the leg of this picture. As you can see, I took Geoff’s advice and tried to greenstuff the chaos symbol off of the axe (my greenstuff fu only allowed me to cover the blade lol).


For the metallics, I took a VERY watered down layer of black to darken up the white of anything that would eventually receive the gunmetal treatment. Instead of a darker undertone for the gold, I used the shield brown to create a lighter base for shining gold. I actually like it a lot more than using scorched brown to be my base.
With this photo below, you can see the beginnings of the power weaopn. I tried to smooth out and shave down the greenstuff to make it look actually sharp. I painted the greenstuff white, and after it dried, I covered it with a blue ink (like it much better than the azurmen blue wash). Well apparently I didn’t file or shave well enough because I noticed there were some of my fingerprints still on the power weapon, so I thought from a distance it looked kinda cool, representing sort of an ebb and flow to the whole power aura.


And finally… I tried to do that sort of lightning crackle that I’ve seen on power weapons (but with a much bigger learning curve, because I don’t have a fine brush hand. So I took Regal Blue, did jagged lines around the blade on both sides, and then followed it up with a line of Vallejo Wolf Grey.

Edit: All Parchment colors were done with Reaper Linen White and a wash of Sepia, All red was done with a Reaper Deadrose Red (they were sitting on my painting station from my Warmachine: Menoth army…

Hey everyone, I thought I would need a more appropriate place to show off anything that I build and paint. The smaller community seems like a better place than the silence of the P&M Blogs of other large 40k websites.
So. I’ve got about 2000 points of Ultramarine goodness, and don’t like any of the “Ultramarine leaders” So…. I thought I would do a little bitz bashing to create an HQ unit that I like.. And Geoff might enjoy him too… May I present: Vulkan He’stan… or in this “ultra” iteration… Captain Quintus Falconis Sertoris.


My question is, do you like him? do you think he’s utter trash, would you be okay with him as a count-as? I wish I could improve him, but I don’t have any greenstuff-fu, so I had to rely on the bitz in my box.

When playing any game, the way you set up your play area is almost as important as the mood you have when you begin your game. Most 40k players can point their finger at one of their friends and list what type of gamer they are. Dimwit is casual, I’m a narrative gamer with a bit of loser syndrome (check dakkadakka.com for that, but basically when I begin to see the chances of even a draw slipping away I get real quiet). And one of our friends, the Big Chief, would be classified as That F***ing Guy on most days. Even with the aforementioned syndrome, I love playing 40k, and some of my best games have been in tournaments, casual games in my college residence, or even just the small games Dimwit, Thor, and I play on Thursday nights. It all depends on the mood, and over the next few articles, I’m going to hopefully outline the different ways to get your game to the level and the set up the way you want.

So when you begin setting up your gaming area, you need to take into account several things, the physical space, lighting, and mood/theme.

 

Lets first take a look at your physical space. You obviously need an area that is at least four feet by six feet, and space for you and your opponent to move around. Where Dimwit and I usually play is a large area common room. The area gives us plenty of space to play, we’re not struggling to reach over the table to move models as we have plenty of space to walk around the table and move our models that have made it from the other side. Having the proper amount of physical space to play can make your game that much more enjoyable. I’ve played in more game stores than Dimwit has, and from my experiences most game stores try to maximize the amount of gaming space that they have. By giving their customers more places to play, they’re able to draw in that many more potential sales. I’m not against this, I personally like to see a store with awesome terrain, good space to play, and a friendly atmosphere.

The table that you play on is a big deal as well. Some people enjoy having higher tables, that way they don’t have to bend over, and eventually hurt their backs. I like lower tables. Dimwit and I used to play on a pool table (roughly the needed dimensions) but I had issues straining to get my models across the table. I would put stress on my back because I was climbing up on the table, leaning over… etc etc.. So its all up to you. Just play on different heights, adding in chairs or bar stools if you need to.

 

Next time we’ll look more at the mood you play in and how lighting can affect it.

Just like we’ve been talking about, Weazl and I have been trying to introduce 40k to one or two of our friends. The biggest thing that has prevented our friends is the amount of money it takes to even enter a basic level game (My current 500 point army if I had all of the models costs about 100 dollars). So one of the biggest things that a new player can do is create a an army. There are two ways to begin building your army.
Building from the Top – Down:

Much like the 3rd edition DnD Dungeon Master’s Guide gave two options to building worlds, Warhammer army building is the exact same way. When looking at building your first army, it is good to have a goal in mind. Once you’ve decided on an army (I would comment on how to choose a codex and an army, but there are far better articles out there, check blood of kittens, the Independent Characters, or DakkaDakka) you need to decide why you are starting this army. Are you going to play in tournaments? Have you studied the metagame and want to take the top spot at places like the NOVA Open or Adepticon? Do you not want to spend a lot of money? Then a Top – Down method might just be for you.

When you’re looking at building from the top down, you want to pick the point level you intend to play at and maybe another 250 points more (Just in case you need to swap some models in or out depending upon how the metagame can change in your area). When I start armies at larger point levels, I tend to plan for 2000 points. Most of the tournaments in our area are 1750-1850, so having a few hundred spare points gives me breathing room so I can adjust accordingly. From the top down method, I like to look at all of my choices and fit them together into a cohesive list, or at least as cohesive that I can get. I think about what I want my army to do. I play Space Marines, Tyranids, and Orks. At higher point levels for my Space Marines I look at my HQ and my Troops first, just to get them out of the way. Usually I choose either Sicarius or Vulkan. Once I have at least one of those, I decide if I want to run MSU (multiple Small Units) or a couple of 10 man tactical squads in rhinos. (Author’s Note: 95% of the time I never consider MSU’s with Codex: Space Marines, the lack of special weapons at 5 marines just isn’t worth it unless I combat squad them).

Now that I’ve taken care of the mandatory pieces of the army, I try to think about what I might face. At the local store we play at, there are all sorts of players. Necrons, IG, Orks, and most of them bring enough to make you think twice about your choices. But with all of these choices in my head I tend to fill up my elite slots and move on to Heavy Support. At the moment that is the one place I know I lack some fire power with. Not having Predators, Vindicators, or even more Land Raiders I myself need to go back and switch up some of my army list, buy a few more models etc. Once I have an idea of what this list does at higher point levels, I then start to think about how I can go about buying the pieces I need. I then start to slim down my army, taking pieces out at lower point levels, making sure that I have roughly the same models at lower points as I do at higher levels.

When building the actual list, like I said above, I will build a 2000 point army, and then scale it back to 1750, 1500, etc… Eventually I will be left with a small 500 point army that I can start out with. Now that I have this list, I can begin to figure out what models I want to buy.

 

So How Does This Matter to a Beginner?

Many beginners often get overwhelmed with the choices within a codex, forcing them to stick to a list with some breathing room will allow them to develop a style they can play around with. Since they’ve already picked up things that they want/like in their army, it gives them incentive to stick to the plan and learn how to play with the tactics they already find enjoyable. I know I like a lot of ork boyz in my army, so I enjoy taking as many as possible, though with lack of fancy vehicles, my poor orks are forced to slog across the board, and I will eventually lose a few of them, but 40 boyz at 500 points is nothing to shake a stick at, and I know I can get more in at this level.

 

Recap:

  • Think about the army you want to play at higher point levels
  • Stick to tactics you enjoy no matter the points
  • Scale down from your target point level
  • 500 points allow for quick games with few confusing options

Ghazghkull Thraka no like Necrons

Posted: 15th April 2011 by Dimwitweasel in Battle Reports, Just for fun
Tags: , ,

Alf and I are currently playing in an escalation league at our local game store, and we’re currently at the introductory 500 point level.  Last night’s mission was Annihilation, and Thor decided to bring Ghaz. Ghaz at 500 points is just plain mean, by just about any army’s standpoint, but he made up for it by filling the rest of his army with generic Boyz and a handful of Nobz.

At this point, my strategy basically consists of “stand on top of the hill, and hope that Ghaz doesn’t make it that far,” which almost worked. Thor hid Ghaz in his unit of five Nobz, allocating wounds accordingly, so that by the time he made it to assault range, the Nobz were gone, but Ghaz and his 2+ armor save still hadn’t taken a wound. Then he calls the Waaagh. In a single turn, Ghaz removes my Lord and half of the unit, and the remainder of the unit flees off the table. He then consolidates 5 inches toward my other unit, putting him well within assault range, and rolls a 1 on the game ender. After six turns, he wins 2 kill points to 1, and his two squads of Boyz never even moved.